TUTORNEST

Educational app

My Role
UX/UI Designer
Team
4 designers
Outcome
4 usability tests
TutorNest project cover

01 · Context

A two-sided app: learners who need structure, instructors who need flexibility.

TutorNest is a mobile skill-sharing platform that matches students with instructors for personalized, interactive learning. We were a team of four designers on a 4-week sprint, from research and synthesis through wireframes, prototyping and usability testing. My main contribution was the wireframes: I built the base so the rest of the team could start refining from there.

02 · Problem

The real problem wasn't access to education. It was connection.

Existing platforms put content delivery ahead of connection. Students can't find instructors who match their pace, learning style or availability, and instructors have no tools to engage individual learners. The result: passive lectures, low engagement, and early dropout on both sides.

03 · Solution

Solve match quality first, then keep both sides engaged.

Research (4 interviews, 12 survey responses) kept landing on the same thing. Students felt intimidated asking for help, instructors felt ignored when students checked out, and both came from a poor fit between teaching and learning styles.

TutorNest high-fidelity screens
TutorNest prototype flow

Match on style and personality, not just subject

Matching sits at the center of the app instead of a subject search.

Progress you can see

About two thirds of respondents valued progress tracking and rewards, so progress and light gamification are built into the core.

Real tools for instructors

Calendar, notes and student dashboards, because their biggest pains were scheduling and keeping pace with different learners.

What testing changed

Users saw two ways into search and couldn't tell browsing from finding a tutor. The fix was to separate "browse by topic" from "find a tutor" explicitly.

04 · Result

4 moderated usability tests, 5 tasks each. Navigation success was high, and four issues came up every time.

Unclear nav icons, weak section labels, too much on each screen, and the search overlap above. Each one got a specific fix before the high-fidelity pass. One honest gap: we only tested with students, so the instructor side still needs its own round.

05 · Impact

Expected impact: better matches, so fewer people drop out early.

This was a concept, so the impact is a hypothesis. The numbers I'd watch: how often a first session leads to a second one, and how many learners and instructors are still active after 30 days.